
I was able to change the blush color by setting a different blush vector. I’m also positive that you can just apply the scalp textures to use Ashley’s hair without it looking bizarre, but I went the full nine. Also, when you set the hair, set it for LOW BUN. It is possible to add different eyebrows, but they have to cover the eyebrows on the Ashley texture. NOTE: I would strongly suggest making sure the facial structure of your Femshep is how you want it. Hair Tang: BIOG_HMF_HIR_HIR_PROAshley_Tang

Hair Norm: BIOG_HMF_HIR_HIR_PROAshley_Norm Hair Diff: BIOG_HMF_HIR_HIR_PROAshley_Diff

HED Diff: BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Face_Diff_Stack HED Scalp Norm: BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Scalp_Norm_Stack HED Scalp Diff: BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Scalp_Stack

Using Gibbed, go to the raw data / player / appearances / headmorph / texture area. I really didn’t have much of an intention of ever using either until last night when I had weird moment and decided to make a Japanese character (I used to in almost every game I played back when I majored in the language).
